FYP
A 4 member project, Cuberis is a complete game that has block building as a theme. As producer and lead programmer of the project, I handled features such as menu interfaces, unique and attractive levels, the robust block building mechanism as well as a block recipe and structure system, responsive program audio, a lengthy quest system, and various different types of AI. Other features that I supervised and directed include an extensively fleshed out GUI, cinematic videos, user interaction within the application, particle effects, and the application art content. Our team was also required to prepare relevant system development documentation, as well as to perform marketing for the final product.